Java学习笔记(十一)面向对象---多态,
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Java学习笔记(十一)面向对象---多态,
多态的体现
父类的引用指向了自己的子类对象。
父类的引用也可以接受自己的子类对象。
代码体现
abstract class Animal {
public abstract void eat();
}
class Cat extends Animal {
@Override
public void eat() {
System.out.println("eat fish");
}
}
class Dog extends Animal {
@Override
public void eat() {
System.out.println("eat bone");
}
}
class Monkey extends Animal {
@Override
public void eat() {
System.out.println("eat banana");
}
}
public class Demo {
public static void main(String[] args) {
/*
Animal c = new Cat();
function(c);
*/
function(new Cat());
/*
Animal d = new Dog();
function(d);
*/
function(new Dog());
/*
Animal m = new Monkey();
function(m);
*/
function(new Monkey());
}
public static void function(Animal a) {
a.eat();
}
}
运行结果
eat fish
eat bone
eat banana
多态的前提
必须是类与类之间有关系。要么是继承关系,要么实现。
存在复写关系。
多态利弊
利处
多态的出现大大地提高了程序的拓展性。
弊端
提高了拓展性,但是只能使用父类的引用访问父类中的成员,不能预先访问子类的成员(因为子类这时还不存在)。
多态-示例
abstract class Student {
public void eat() {
System.out.println("eat rice");
}
public abstract void study();
}
class StudentToDo {
public void Do(Student s) {
s.eat();
s.study();
}
}
class StudentClass1 extends Student {
@Override
public void eat() {
System.out.println("eat steak");
}
@Override
public void study() {
System.out.println("study English");
}
}
class StudentClass2 extends Student {
@Override
public void study() {
System.out.println("study Chinese");
}
}
class StudentClass3 extends Student {
@Override
public void study() {
System.out.println("study Japanese");
}
}
public class Demo2 {
public static void main(String[] args) {
StudentToDo std = new StudentToDo();
std.Do(new StudentClass1());
std.Do(new StudentClass2());
std.Do(new StudentClass3());
}
}
abstract class Student {
public void eat() {
System.out.println("eat rice");
}
public abstract void study();
}
class StudentToDo {
public void Do(Student s) {
s.eat();
s.study();
}
}
class StudentClass1 extends Student {
@Override
public void eat() {
System.out.println("eat steak");
}
@Override
public void study() {
System.out.println("study English");
}
}
class StudentClass2 extends Student {
@Override
public void study() {
System.out.println("study Chinese");
}
}
class StudentClass3 extends Student {
@Override
public void study() {
System.out.println("study Japanese");
}
}
public class Demo2 {
public static void main(String[] args) {
StudentToDo std = new StudentToDo();
std.Do(new StudentClass1());
std.Do(new StudentClass2());
std.Do(new StudentClass3());
}
}
运行结果:
eat steak
study English
eat rice
study Chinese
eat rice
study Japanese
多态的出现 代码中的特点(多态使用的注意事项)
多态中成员函数的特点
在编译时期,参阅引用类型变量所属的类中是否有调用的方法,如果有编译通过,如果没有编译失败。
在运行时期,参阅对象所属的类中是否有调用的方法。
简单总结:成员函数在多态调用时,编译看左边,运行看右边。
class Fu {
void method1() {
System.out.println("Fu_Method_1");
}
void method2() {
System.out.println("Fu_Method_2");
}
}
class Zi extends Fu {
@Override
void method1() {
System.out.println("Zi_Method_1");
}
void method3() {
System.out.println("Zi_Method_3");
}
}
public class Demo3 {
public static void main(String[] args) {
Fu f =new Zi();
f.method1();
f.method2();
//f.method3(); 对于引用类型f所属的类Fu中没有method3()方法,所以编译会不通过。
}
}
运行结果:
Zi_Method_1
Fu_Method_2
多态中成员变量的特点
无论编译还是运行,都参考左边(引用型变量所属的类)
class Fu {
int num = 1;
}
class Zi extends Fu {
int num = 2;
}
public class Demo4 {
public static void main(String[] args) {
Fu f = new Zi();
System.out.println(f.num); //参考左边
Zi z= new Zi();
System.out.println(z.num);
}
}
运行结果:
1
2
多态中静态成员函数(变量)的特点
无论编译还是运行,都参考左边。
静态类型,静态绑定。
非静态类型,动态绑定。
class Fu {
static void method1() {
System.out.println("Fu_Method_1");
}
}
class Zi extends Fu {
static void method1() {
System.out.println("Zi_Method_1");
}
}
public class Demo5 {
public static void main(String[] args) {
Fu f = new Zi();
f.method1();
Zi z = new Zi();
z.method1();
}
}
运行结果:
Fu_Method_1
Zi_Method_1
多态-转型
abstract class Animal {
public abstract void eat();
}
class Cat extends Animal {
@Override
public void eat() {
System.out.println("eat fish");
}
public void CatchMouse() {
System.out.println("CatchMouse");
}
}
class Dog extends Animal {
@Override
public void eat() {
System.out.println("eat bone");
}
public void GuardHouse() {
System.out.println("GuardHouse");
}
}
class Monkey extends Animal {
@Override
public void eat() {
System.out.println("eat banana");
}
public void PlayBall() {
System.out.println("Play Ball");
}
}
public class Demo1 {
public static void main(String[] args) {
function(new Cat());
function(new Dog());
function(new Monkey());
}
public static void function(Animal a) {
a.eat();
if (a instanceof Cat) { //instanceof关键字用于判断所属类型
Cat c = (Cat)a; //向下转型
c.CatchMouse();
} else if (a instanceof Dog) {
Dog d = (Dog)a; //向下转型
d.GuardHouse();
} else {
Monkey m = (Monkey)a;//向下转型
m.PlayBall();
}
}
}
abstract class Animal {
public abstract void eat();
}
class Cat extends Animal {
@Override
public void eat() {
System.out.println("eat fish");
}
public void CatchMouse() {
System.out.println("CatchMouse");
}
}
class Dog extends Animal {
@Override
public void eat() {
System.out.println("eat bone");
}
public void GuardHouse() {
System.out.println("GuardHouse");
}
}
class Monkey extends Animal {
@Override
public void eat() {
System.out.println("eat banana");
}
public void PlayBall() {
System.out.println("Play Ball");
}
}
public class Demo1 {
public static void main(String[] args) {
function(new Cat());
function(new Dog());
function(new Monkey());
}
public static void function(Animal a) {
a.eat();
if (a instanceof Cat) { //instanceof关键字用于判断所属类型
Cat c = (Cat)a; //向下转型
c.CatchMouse();
} else if (a instanceof Dog) {
Dog d = (Dog)a; //向下转型
d.GuardHouse();
} else {
Monkey m = (Monkey)a;//向下转型
m.PlayBall();
}
}
}
运行结果:
eat fish
CatchMouse
eat bone
GuardHouse
eat banana
Play Ball
多态的应用
以电脑主板为例的示例
分析电脑主板要考虑到拓展性,使用了pci接口,板卡(声卡,网卡等)和主板都遵循pci接口。
interface Pci {
public void open();
public void close();
}
class MainBoard {
public void run() {
System.out.println("Main Board run");
}
public void usePci(Pci p){ //接口类型指向自己的子类对象
if(p != null){ //加入判断防止空指针
p.open();
p.close();
}
}
}
class Netcard implements Pci {
@Override
public void open() {
System.out.println("Netcard open");
}
@Override
public void close() {
System.out.println("Netcard close");
}
}
class Soundcard implements Pci {
@Override
public void open() {
System.out.println("Soundcard open");
}
@Override
public void close() {
System.out.println("Soundcard close");
}
}
public class Demo6 {
public static void main(String[] args) {
MainBoard mb = new MainBoard();
mb.run();
mb.usePci(null);
mb.usePci(new Netcard());
mb.usePci(new Soundcard());
}
}
运行结果
Main Board run
Netcard open
Netcard close
Soundcard open
Soundcard close
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